Unlocking REAPER for game audio
Scripts and workflows for REAPER — built by sound designers, for sound designers. Pack, name, render and sync without leaving the session.
Everything we make.
Grim Sync
Author interactive audio straight from REAPER to Wwise — structures, events, render blocks.
Get itRender Blocks
Pack, auto-name and render. A REAPER workflow built for game audio and SFX library authoring.
Get itContent Navigator
Move through huge REAPER sessions fast. Free and fully customizable.
DownloadVariator
Generate variations and mutations of your material. Mutations cannot be stopped.
DownloadReaOpen
Load REAPER projects and assets directly from Wwise and FMOD middleware.
DownloadFree Scripts
A grab-bag of ReaScripts for sound designers, producers and dialogue editors. Install via ReaPack.
DownloadNotes & tutorials.
LKC Tools has a new home
The site is now a self-hosted static build — faster, lighter, and fully under our control.
Read → Feb 22, 2026How to Set Up Linux for Sound Design in 2026
A complete transition to Linux Mint for game audio work — distro choice, audio routing with PipeWire, REAPER, VST bridging and the hardware tricks that make it all work.
Read →